20070705 Lua 资料
http://www.yippeesoft.com
虽然LUA是平台无关的,可是SMARTPHONE就是没有办法跑起来,算了
https://www.fsurf.com/index.php?hl=0011110001&q=uggc%3A%2F%2Frvasnyy.oybtfcbg.pbz%2F2005%2F07%2Fnqinaprq-yhn.ugzy
Advanced LUA
NOTE: This has been updated for LuaInterface 1.3 see this link.
In the first LUA tutorial I did – I showed you how to call C# functions from LUA. All well and good … but what about using classes? That\’s kinda of important isn\’t it! You want to interact with your NPC classes and all that kind of cool stuff. This is what we\’ll be covering here.
https://www.fsurf.com/index.php?hl=0011110001&q=uggc%3A%2F%2Frvasnyy.oybtfcbg.pbz%2F2006%2F05%2Ffpevcgvat-jvgu-yhn-va-p.ugzy
Scripting with Lua in C#
http://lua-users.org/lists/lua-l/2003-01/msg00016.html
# Subject: C# and Lua
https://www.fsurf.com/index.php?hl=0011110001&q=uggc%3A%2F%2Frvasnyy.oybtfcbg.pbz%2F2006%2F06%2Fzber-fpevcgvat-va-yhn.ugzy
More Scripting in Lua
In the first LUA tutorial – we looked at how to call C# functions from LUA. All well and good … but what about using classes? That\’s kinda of important isn\’t it! You want to interact with your NPC classes and all that kind of cool stuff. This is what we\’ll be covering here.
http://lua-users.org/wiki/LuaAddons
This page contains a directory of Lua addons, defined simply as things for Lua users. Additions and corrections are welcome. Within each section, please maintain alphabetical order by package name if one exists. If you are adding something, consider announcing it in the [lua-l mailing list] as well. Please add the Lua version with which it is compatible, to help with archiving later.
http://blog.csdn.net/lriver/archive/2006/11/13/1381327.aspx
shttpd和Lua的组合-提供嵌入式web服务
向WinCE移植:
虽然lua使用的是比ANSI还要小的clean C,并且号称在所有平台上不用修改任何东西就可以直接make成功,但是WinCE却是一个例外。事实上,对大多数源码级可移植的C/C++程序, WinCE都是一个例外:因为它对标准C库的支持是不完整的。
Lua 5.0版本的时候,有人提供了一个for WinCE的移植,工作的很好。基于这个移植,我把Lua 5.1也移植了过去。因为Lua使用的是clean C,所以需要做的改动不算很多,具体参看代码中的lua.c,lua.h,error.h和luacerun.c就明白了。
http://luajit.org/index.html
LuaJIT — a Just-In-Time Compiler for Lua.
About Lua-5.1-CE
This project is the porting of Lua5.1. It base on the porting for Lua5.0 which named LuaCE. It include an interpreter and a library projects file for EVC4.2.
http://sourceforge.net/project/showfiles.php?group_id=176677
移植evc的project到vs2005中的一个问题
evc++4.0 win32程序项目转化为vs2005项目的经验
从eVC4升级到vs2005时遇到的问题及解决方法
http://www.lua.inf.puc-rio.br/luanet/lua2il/
Lua2IL compiles scripts written in the Lua language to Common Language Infrastructure (CLI) assemblies. The compiler generates pure managed Common Intermediate Language (CIL) code. Besides compiling scripts to CIL, Lua2IL also lets them interface with CLI objects written in other languages.
http://www.lua.inf.puc-rio.br/luanet/
Lua is a scripting language not totally unlike Tcl, Perl, or Python. Like Tcl, Lua is an "embedded language", in the sense that embedding the interpreter into your program is a trivial task, and it is very easy to interface Lua with other languages like C, C++, or even Fortran. Like Python, Lua has a clear and intuitive syntax. Like all those three, Lua is an interpreted language with dynamic typing, and with several reflexive facilities.
http://www.lua.inf.puc-rio.br/luanet/luainterface/
LuaInterface is a library for integration between the Lua language and Microsoft .NET platform\’s Common Language Runtime (CLR). LuaInterface is a full consumer of the Common Language Specification (CLS), so Lua scripts can use LuaInterface to instantiate CLR objects, access their properties, call their methods, and even handle their events with Lua functions. Any CLR program can also use LuaInterface to run Lua scripts and modify the scripts\’ environment. This is a short, working example of LuaInterface in action (it shows a window, with two buttons, on the screen):
LuaWrapper For C++
http://www.luachina.net/bbs/PrintThread.aspx?PostID=176
Topic: Lua第三方插件列表(来自lua-users)
http://www.luachina.net/bbs/175/ShowPost.aspx
Lua常用资源连接(来自lua-users)
http://luaplus.org/tiki-index.php
LuaPlus for Lua 5.1
http://luaforge.net/
Welcome to LuaForge, a free service to the Lua community that can be used to fully host Lua projects and as a catalog of Lua projects (see Project Tree).
http://csl.sublevel3.org/lua/
Using Lua with C++: A short tutorial
http://www.cppblog.com/mybios/archive/2006/11/18/15337.html
如何在C++中集成Lua脚本(LuaPlus篇)
http://blog.csdn.net/Muf/archive/2004/07/24/50883.aspx
LuaWrapper For C++ 发布
http://www.codeproject.com/cpp/luaincpp.asp
Integrating Lua into C++
http://www.codeproject.com/samples/lua.asp
Using Lua in your application
http://www.codeproject.com/managedcpp/luanetwrapper.asp
LuaDotNet: a thin wrapper around Lua and Luabind for .NET
http://www.codeproject.com/useritems/Calling_Lua_functions.asp
Calling Lua functions : using C++ language.
http://train.szu.edu.cn/hhz123/blog/article.asp?id=150&page=63
学习Lua(5) — Lua与C交互入门
http://sourceforge.net/projects/luacpp/
LuaCpp: SHLOA C++ binding for Lua
http://luaplus.org/tiki-index.php?page=LuaPlus+Home+Page
LuaPlus
Haskell是一种程序语言。特别的,它是多态类型,懒惰的,纯的函数式语言,与大多数其它编程语言
不同。 该语言被命名为Haskell Brooks Curry。它是以数学逻辑为基础的函数式语言,基于
lambda演算。
Haskell是一种函数编程语言. 1980年代以前对函数编程有很多研究, 但不同的研究者使用各自不同的语法记号, 一起交流时造成一些不便. 后来1987年的时候, 在FPCA\’87会议上制定了统一的Haskell语言. Haskell吸收了各家的长处, 是一种纯粹的函数编程语言,并根据科学家Haskell B.Curry的名字命名. Haskell经过多年的发展完善, 目前使用的版本是Haskell 98.
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